Phase 01 — Show Up
Where You're Starting
Ludology Lab has been your pet project — a name, a vision, a card game,
an adventure module, and a lot of untapped potential. This is the moment
the tarp comes off. The goal isn't just to look better on relaunch — it's to
define the streaming presence clearly enough that the people looking for
new playmates and fellow adventurers can actually find it and recognize it as theirs.
Who You're Already Building For
Project ALPACA's Kickstarter community gives us a head start here.
The people who backed it are indie game enthusiasts who find things before they're famous —
strategy-minded, thematic, comfortable spending real money on a small-run game
when they trust the creator's vision. They don't need a big brand. They need to feel like they found something.
How This Works
Leland brings the ideas, the games, and the creative energy.
CVX figures out how to communicate all of that to the world and makes it happen.
Tell us where you want to go — we handle the rest.
Channel Strategy Recommendation
Leland's Channel
Stream as Mayhem
The personality people tune in for. Mayhem is the face — LudologyLab is the brand behind it that surfaces when there's something to launch.
Alison's Channel
Stream as Kinky
Her own channel, her own audience — growing alongside Mayhem's. Every co-stream naturally cross-promotes both channels without any extra effort from either of you.
On the LudologyLab Channel
The existing LudologyLab Twitch carries history and searchability — worth keeping.
Recommendation: stream primarily from Mayhem and Kinky's personal channels
and use LudologyLab as a secondary hub tied to product launches or LudologyLab podcast.
Streaming Brand Kit — Deliverables
Every time someone sees the same colors, the same overlay, the same aesthetic
across Mayhem's channel and Kinky's channel, they're building an association.
Recognition has to be built before it can be leveraged.
This is where that work starts.
Solo or Duo — Your Call
All deliverables below are scoped for both Mayhem and Kinky streaming independently.
If Alison isn't streaming on her own channel, the package adjusts to Mayhem only —
same visual system, one channel set instead of two.
Duo (Mayhem + Kinky): $625 · Solo (Mayhem only): $400.
Either way, the system is built so Kinky's assets can be added later without starting over.
BOTH
CHANNELS
Shared Visual System
Color palette, typography, and design language that ties both channels together. The foundation everything else is built on. One system, two expressions.
OBS
PACK ×2
Custom OBS Scene Packs
Webcam frame, stream overlays, and alert graphics (follow, subscribe, raid, donation) for both Mayhem and Kinky. Starting Soon, BRB, and End screens for each. Ready to import into OBS — co-stream layout considered in the design.
TWITCH
×2
Twitch Profile Assets
Offline banners, About/Schedule/Socials panels, and channel headers for both channels. What first-time visitors see before you're even live.
YOUTUBE
×2
YouTube Channel Art
Channel banners sized for desktop and mobile, plus profile icons — for both Mayhem and Kinky's YouTube channels. Consistent with Twitch assets across both.
A Free Strategy Note — The Ludo Sound Bit
The cult classic film Labyrinth had a character named Ludo — who also had highly clippable
reaction sound bites like "Ludo sad" and "Ludo scared." Using clips like this as a reaction/event
sound in stream would train the audience to hear and recognize the word "Ludo," build passive
name association with LudologyLab, and serves as a fun culture reference to connect with your audience.
One important note: using audio directly from the film carries
copyright risk — Twitch and YouTube content ID systems can mute VODs or flag recordings.
The cleaner move is commissioning a soundalike — a voice actor doing a Ludo-style
character voice recording a handful of original clips. Fully owned, zero copyright exposure.
Expected cost: $15–50 on Fiverr for a short character voice package.
A small one-time investment that works for the lifetime of the channel.
Timeline + Revisions
Delivery
2–4 Weeks from Kickoff
Week 1: align on direction. Weeks 2–3: design and build. Week 4: final delivery and walkthrough.
Revisions
One Round Included
One consolidated revision round across all deliverables. Additional rounds quoted before any extra work begins.